Spell Reference All Spells

Shatter Mind

8th-level · Transmutation

Source Spells That Don't Suck

Casting Time
Action
Range
60 ft
Duration
Instantaneous
Components
V, S
Source Information
Combat Reference
Damage
4d6 Psychic
Saving Throw
Intelligence
Target
1 creature
Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failure, the creature’s Intelligence and Charisma scores become 1. It can only take the most instinctive actions, such as fighting with unarmed strikes or natural weapons, or running away in a straight line. It can’t cast spells, activate magic items, understand language, use weapons or tools, or communicate in any way. It can understand when another creature means it harm.

After one day has passed, a creature can repeat its saving throw, ending the spell on a success. Each time it fails the saving throw, it adds one additional day onto the time interval before it can repeat its save.

The spell can also be ended by greater restoration, heal, or wish.

About Shatter Mind

Shatter Mind is a Level 8 level spell from the school of Transmutation.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Transmutation

Learn more

Transmutation spells change the properties of creatures, objects, or the environment.

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