Spell Reference All Spells

Mass Suggestion

6th-level · Enchantment

Source Adventurer's Guide

Casting Time
Action
Range
60 feet
Duration
24 Hours
Components
V, M
Source Information
Combat Reference
Target
1 creature
Description

Creatures that cannot be charmed are immune to this spell. Suggest an activity phrased in a sentence or two. The targets are magically influenced to follow that course of activity. The suggestion must be worded to sound reasonable. Asking the targets to perform an action that is obviously harmful to them ends the spell.

A target carries out the activity suggested by you as well as it can. The activity can last for the duration of the spell, and if it requires less time the spell ends after a target has carried out the activity.

You may specify trigger conditions that cause a target to perform a specific activity while the spell lasts. For example, you may suggest that the target takes off its clothes and dives the next time it sees a body of water. If the target does not see a body of water before the spell ends, the specific activity isn't performed.

Any damage done to a target by you or an ally ends the spell for that creature.

At Higher Levels

When cast using a 7th-level spell slot, the duration of the spell increases to 10 days. When cast using an 8th-level spell slot, the duration increases to 30 days. When cast using a 9th-level spell slot, the duration increases to a year and a day.

Slot Level Progression
Base
6th
1 target
Slot
7th
1 target
10 Days
Slot
8th
1 target
30 Days
Slot
9th
1 target
A Year And A Day

About Mass Suggestion

Mass Suggestion is a Level 6 level spell from the school of Enchantment.

This spell has a casting time of action , and a range of 60.0 ft (18.3 m) . It has a duration of Instantaneous.

Spell Details

Complete details

Complete details about this spell:

  • At Higher Levels: When cast using a 7th-level spell slot, the duration of the spell increases to 10 days.

Casting Tips

1 tips

Consider these tips when casting this spell:

  • Tactical Use: High-level spell with game-changing potential. Reserve for climactic moments or major plot points.

School of Magic: Enchantment

Learn more

Enchantment spells influence or control the minds of others.

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